Game
Voxel Fight (OLD)

7 years ago

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.




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What do you think of the water dragon?

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

patched new version with keyboard controls

New characters and intro sequence

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

A quick clip of the world scoreboard in action.

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!