Game
Voxel Fight (OLD)

5 years ago

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.




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A quick clip of the world scoreboard in action.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Update coming soon!

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

New characters and intro sequence

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

What do you think of the water dragon?

Check it out!