Next up
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.
New characters and intro sequence
What do you think of the water dragon?
A quick clip of the world scoreboard in action.
The new artwork in action
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
patched new version with keyboard controls










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