Game
Crash Bandicoot: Landed
11 months ago

Btw, if there's anyone that knows what's causing the exported version to be bugged to hell compared to the editor version contact me. It's really frustrating dealing with shit like that, so anyone more knowledgeable about Godot exports just DM me




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May as well drop another preview

Not Dead Yet!

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Did some work on a new area, nothing here *yet*

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo