Yesterday I added the skybox to the second camera, I also fixed the problem where the pause menu was not unpausing the time when you pressed the exit to menu button. Finally I have integrated all the main menu into one script, this is just to make things easier if I am making major changes to the menu so I wont be switching through a bunch of different scripts. Hopefully I can use less variables this way.
Next up
New Models and New Obstacles!
Slightly new look for the menu
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Why walk when you can jump?
Made my first ever animation.
Some Shadow boss fight gameplay 👾
Explosive domino effect
Path of Kami, running around the shrine area










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