Yesterday I added the skybox to the second camera, I also fixed the problem where the pause menu was not unpausing the time when you pressed the exit to menu button. Finally I have integrated all the main menu into one script, this is just to make things easier if I am making major changes to the menu so I wont be switching through a bunch of different scripts. Hopefully I can use less variables this way.
Next up
New Models and New Obstacles!
Slightly new look for the menu
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
brung back my old oc plus a new one
...they don`t have names yet tho
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Explosive domino effect
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!










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