Game
Immortal Sins
1 year ago

Build 20221220 released!


Ahoy, maties! It's been quite a long time. Mainly since I've been busy with IRL stuff. I haven't been able to work on the game much, sadly. This patch is mainly some performance improvements and rolling up security fixes for the dependencies. This will probably be the last update that will be compatible with Windows 7 and 8.1. Their support ends on January 13th 2023, so my toolbox won't be compatible with these after that date.

Changelog:

  • Performance and security improvements.

  • Improved Dark Mode support on Windows 11.

  • Fixed an issue where the Linux build wouldn't start.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Enjoy a nice dish, get a nice buff. What's not to like?

There may have been a few unfortunate technical delays, but the First Chapter of Clossure is now fully released on Steam!

https://store.steampowered.com/app/2851710/Clossure/

And that's not all!

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Finally gave the actors some idle animations + animated shadows. Still gotta animate enemy.

Also new robot dog party member and switching elements now exists.

btw @Alpherisk is helping me with attack animations for the combination skills.

Jump List returns in the next update.

Added achievements. Because why not?

Here's title intro cutscene + title screen + system options screen.

Two people staring at each other with wrathful hate always makes for the best scenes to conform them to for all eternity. 🤩

Waz zis? An overhauled map? Yes. Coming soon.