Next up
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Yearly GJ post. More updates in X and Itch.
This is a screen overlay that appears when spit in the face / blinded.
The new package manager UI in action. Works regardless if you skipped the launcher or not.












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