Game
Immortal Sins

4 years ago

Waz zis? An overhauled map?

Yes. Coming soon.




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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Something something... Stuff that I worked on.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Peeking behind a tree!

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

¡Era hora de que apareciera el último acompañante de esta aventura! ¡Roque, el primo de Ciro!

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It was time for the last party member to appear! Roque, Ciro's cousin!

Done some improvements to the backup system. Even added an icon to let you know that it's working.