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#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 
Here's a screenshot of #MyBandit and #MyTrapper I made when testing Bandit trap! There's a GameJolt themed outfit for bandits, so of course I had to go for that! 
Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky
I quite like the way it turned out, especially for only a few hours of work
What do you think?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls? 
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Not quite sure what I made with one of my students in #Blender today... But it's something 
#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.
Art is your weapon. Garen is your champion.
Silence the competition in Opera GX’s First Stand Art Contest.
Submit artwork featuring Garen for a chance to win cash prizes & get your creation turned into an official GX Mod.
The #pixel game "(You're Not) Welcome to Rennville" that I'm making with my brother @Lit-Lore-Studios
now has a steam page!
Wishlist here: https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…


























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