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For example, the mask character is so because I wanted to avoid animation in favor of fast iteration on the character behavior. And the concept of— a floating thing carrying the sword with magnetic forces. And thus became the game’s core player character.
those lovely torches
I think I've put every bit of my effort I could into this whole game, even though it is not my dream project, nor a project that I was anticapating to reach the stage that is has by now. but I aimed to make a tight, fun, colorful experience!
So, I know this game might look quite unorthodox, and maybe unlike anything you’ve seen before. The structure of the game was born purely from experimentation.
🔥 ◉ Happy May 1st! Its been over a year since starting this project and its development has been in secret. And there is so much to share from here on! I am going to do my best to add more versions and refinements based off feedback.
So have you ever made your own mask as a child? I did not lol, but i know some peeps have made a paper mesh mask or somehtin before. Well thats the concept for this game! sorta, at least after that very soul has died...
Eye Enemies
🔥◉ Here’s some BTS gameplay of my game Phantom Mask: Fire Trap. In the primary mechanics testing level!
May 1st is coming!
The sword mounting mechanic came from an odd game, Wii Sport Resort! I know wa? Basically, there is a swordplay mini game present that I loved and in it you can free hold the sword in front of you, and swing away.
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