Next up
May 1st is coming!
For example, the mask character is so because I wanted to avoid animation in favor of fast iteration on the character behavior. And the concept of— a floating thing carrying the sword with magnetic forces. And thus became the game’s core player character.
But a good method to dominate the game is holding the sword at your side and flick the controller left or right to the sweep your fake blade at the Mii’s bodies. That is where this mechanic and idea has been seeded.
The sword mounting mechanic came from an odd game, Wii Sport Resort! I know wa? Basically, there is a swordplay mini game present that I loved and in it you can free hold the sword in front of you, and swing away.
🔥 ◉ Happy May 1st! Its been over a year since starting this project and its development has been in secret. And there is so much to share from here on! I am going to do my best to add more versions and refinements based off feedback.
Path of Kami: The Evolution of the Lore
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Another house i made long time ago.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
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