Next up
🔥 ◉  Happy May 1st! Its been over a year since starting this project and its development has been in secret. And there is so much to share from here on! I am going to do my best to add more versions and refinements based off feedback.
But a good method to dominate the game is holding the sword at your side and flick the controller left or right to the sweep your fake blade at the Mii’s bodies. That is where this mechanic and idea has been seeded.
those lovely torches
So have you ever made your own mask as a child? I did not lol, but i know some peeps have made a paper mesh mask or somehtin before. Well thats the concept for this game! sorta, at least after that very soul has died...
For example, the mask character is so because I wanted to avoid animation in favor of fast iteration on the character behavior. And the concept of— a floating thing carrying the sword with magnetic forces. And thus became the game’s core player character.
🔥◉ Here’s some BTS gameplay of my game Phantom Mask: Fire Trap. In the primary mechanics testing level!
The sword mounting mechanic came from an odd game, Wii Sport Resort! I know wa? Basically, there is a swordplay mini game present that I loved and in it you can free hold the sword in front of you, and swing away.
Eye Enemies
So, I know this game might look quite unorthodox, and maybe unlike anything you’ve seen before. The structure of the game was born purely from experimentation.
May 1st is coming!
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