Game
Rock Beyond Time
3 years ago

By the way, I got the music done, and the last bit of main audio-syncing done.

I just realized that XInput does XBox and select Switch controllers, and not PS-based ones. Should I recode some of the controller input stuff? It's inconvenient, but still...




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Welcome to Space.

...not much going on here, is there?

A rather interesting thing I forgot about...

He's coming back. ...but just this once.

The next update may be full of bugs.

...moths, mostly.

I'm getting close in the rigging department. I might need to adjust how the shoulders work, but it's getting there.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

I decided that the fourth button will be used for switching between using weapons, and not using them. Why? Because it works with the mouse's scroll wheel.

Also, you've got an indicator at the top-left if you've got the gun active or not.

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.