Game
Mega Man: The Rulers of Space

7 months ago

Can you believe they go through the FRONT of the neck to get to the SPINE?? And they used some medical gorilla glue instead of stitches. 🀣 High tech.

Been having a few bad days at home though, but I'm pushing through it.




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Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. πŸ’ͺ

#UnrealEngine5 #gamedev #megaman #steamdeck

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

Sometimes it's just cool to put the game in slowmo and see what it looks like.

#UnrealEngine #gamedev #MegaMan (60fps video link in replies)

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

Hit Flash, with bonus Hit Stop on charged attacks! πŸ’₯ (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman

Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine

πŸ”΄LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! πŸ”· https://www.twitch.tv/marcdwyz πŸ”· https://youtu.be/Wj6Z1SHu-JI

Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan

This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!

Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman