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The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
Working on Sprite After Images supporting more features like Sprite Palettes.
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!ย
Head over to the shop to collect yours ๐ https://gamejolt.com/#shop
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as โa little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. ๐ #UnrealEngine #gamedev
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
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