Game
Mega Man Remake
7 years ago

Changelog for the version 1.9b:


Mayor Bug fixes:
-Fixed Game Crashing after teleporting on Wily stage 4 (also fixed a bug wich would happen after that one was fixed(?)).
-Pause will not bug pre Boss Battle.
-Iceman no longer stops after getting hit in the air.
-Megaman no longer gets stuck on gutsman’s stage first Vertical Screen warp.

Minor fixes:
-The Keyboard Keys LEFT and RIGHT are no longer swaped at start with “Q” and “W”.
-Wily stage 2 and 3 now play the proper stage music.
-Elecman stage right path/ladder no longer makes Megaman “glitchy”.
-Woodman “Pipi’s” palette is correctly drawn now and “Dr.W” Logo now displayed properly.

5d09331b0eb9d.png


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Game delayed Since i couldnt finish the game in time i think it will be better to delay the game untill it is looks like a decent remake, I expect to release the full game hopefully on january also here is another random gif from ingame

It's almost here

Happy 31st anniversary to Megaman! Thankyou to everyone who has played the game. I may have a update in a week or 2....

Chiaki Nanami!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname