Game
Code and destroy!
11 years ago

Changes in coding system


After tons of opinions from my friends that suggested changing how the coding work I decided to change it into graphical, block-based algorithms. Look at LEGO Mindstorm for example. There will be blocks like operational, switch or input/output. Blocks of functions will be connected to each other and proccessed in order by our robot. This way the game will be a lot easier for new users and players wouldn’t need to learn how to code but still using algorithms to operate their machines. That way it will still be able to be used as resource for kids to learn how programming works and have fun with it.

Have a nice day!



0 comments

Loading...

Next up

3D battles

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Successful landing

#screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Levels' maps.

Regional Bulbasaur. #Pokemon

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc