Game
Code and destroy!
11 years ago

Changes in coding system


After tons of opinions from my friends that suggested changing how the coding work I decided to change it into graphical, block-based algorithms. Look at LEGO Mindstorm for example. There will be blocks like operational, switch or input/output. Blocks of functions will be connected to each other and proccessed in order by our robot. This way the game will be a lot easier for new users and players wouldn’t need to learn how to code but still using algorithms to operate their machines. That way it will still be able to be used as resource for kids to learn how programming works and have fun with it.

Have a nice day!



0 comments

Loading...

Next up

3D battles

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Update 2.627

New challenges & new effects!