Many ideas, many projects have enveloped me! How a simple pastime or hobby can turn into work or duty.
In the last 5 years, I have made 21 games, but only 4 have seen the light of day. Some have received pleasant comments, while others... disappointment?
With each game, our skills become stronger, and now is no exception. Ideas flow out of me, but only dust reaches the world.
When choosing which games will live on, I choose the best ones that can appeal to a larger audience. But this time, I will not create a new game based on a new idea - that is too easy. I need to fix the mistakes in the past.
At the end of this year, we have a project awaiting us. It was my first, not beautiful, not professional, but most importantly, not scary. Mistakes have been taken into account, rules have been changed. Can a horror game be in a 2D style? I will prove.
Next year, I will work on an old project that, despite its lack of professionalism, was liked by the audience for its idea. The game left a rich legacy, and I respect that legacy. It will take a long time until the game is released, so let's wait for the 2D horror where we solve my puzzles together.
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