As I continue making the game I will be putting what there mechanics are. Some characters will be kept secret. Trailer still has a while. And so does the demo ;)
Edit #1: For now enjoy the character reveals
Mechanics:
“Rockstar Freddy”: Starting in the stabilization room, “Rockstar Freddy” will detach from his deactivation cables and then crawls in the vent above you. The noises he makes are a distraction he is really going to appear in the office hallway close the hallway door.
“Lefty?: ‾dıɥɔ 100ʇǝdddʎʇɹɔs ɥʇıʍ uoıʇɔǝuuoɔ ǝɹɐɥs :bsɯ ɹoɹɹǝ
“Rockstar Chica”: She will start on a stage roaming around but the sound if her arm movement will make sounds causing the noise sensitive animatronics to turn on. She will come from the hall, close the hall door on her.
“Rockstar Foxy”: Starting on his stage, Foxy walk to either your hallway, left, or right door. If you don’t close the door the light on him, he will jumpscare you.
Scrap Baby: She will start in the alley way making her way threw the whole building. She will make lots of noises snapping her claw. on the cameras, click on “Audio Block” to avoid Scrap Baby from activating all noise activated animatronics. She won’t attack you luckily, but she will ruin the night.
Springtrap: He becomes active when you use to many systems at the same time, the systems like doors, rebooting (Security Puppet), Lockdown, or Audio Block. He will become active since the machines around him that are on will interfere with his electronics causing him to escape from his trap.
Molten Freddy: Starting in the Alley way, Molten Freddy will become more active if you perform more maintenence repairs. He will start laughing as he moves. He will climb from the top vent right above you. Close the vent door when it seems that his voice is coming from above. EDIT: To slow him down turn off maintenence equipment off after every movement.
“The abandon Rockstar”: Sits in the “Forbidden” marked room. He will come to you from either the left or the right door, but as he gets closer he will make repairing the damages take a slower time.
Security Puppet: If you don’t reboot it’s system it will become unstable and make your way towards your office. Closing a door won’t do anything. Go on Lockdown to avoid it from giving you an unpleasant surprise.
Music Man: He is next to Security puppet’s music box. On Night 2 when he starts being active, he slowly walks over to your office in the hallway area. Close the hallway door in your office.
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