Next up
Opinions on a new graphics style?
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Buttons ver 2- jumpscare Test
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Finally, you can sell the fruits/veg of your labour. :)
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
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