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TEAM SLAY-BELLS
6 months ago

Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)

Here's a look at one of Charlotte's new moves in the testing area!




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Experimenting with something.

The low-poly model is easier to work with,

but the pre-rendered model is closer to the style I want.

gonna be hard to choose because I love both models, lol

Charlotte's Bio for TEAM SLAY-BELLS! She's the main

protagonist for this adventure, so here's some things about Charlotte to help you get to know her better!

Adventure is BACK on the MENU!

Here's a model of Moxxie in the style of the PAC-MAN WORLD 2 Re-PAC render ^^

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Been seeing a lot of "How it started vs How its going" videos on indie games that people are developing ^^

I thought I would share the progress of Team Slay-Bells from how it started in 2023 vs how it currently looks and plays! ^^

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Did a multiplayer session of Kick-Bell today! There were a few things that I had to fix during the session, but it was really fun once it was all fixed up! ^^

I got a photo Charlotte and Vanellope mourning the loss of Sophie.

I decided to take some feedback and re-brand the game into Yap being the new protagonist instead of Charlotte!

I hope you all enjoy this small little dev update ^^

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog