
Check out our new profile banner featuring the latest splash art for #TagTime. Above is a timelapse of how it was made. No AI involved in the process ๐ย
Like ๐, Love ๐ and wishlist ๐.
https://store.steampowered.com/app/2449640?utm_source=gamejolt_post
Next up
The feeling of being watched..
Up until now, you have heard and seen a lot about our two starting characters: the wolf and the pig. Today we present our newest character, the gnome..
We now have our entire cast of characters fleshed out in 3D. Read more about it here..
We are excited to announce the release of our latest patch featuring the new 'Kick the Can' revival mechanic. It is already uploaded and available. We hope you like it just as much as we do!
Lucas working his magic on #TagTime
We canโt wait to get his beautiful creations implemented and into your hands! ๐
Kick the Can
Itโs once again time for our biweekly dev log. In this episode, we are going to delve into the design behind our latest core gameplay feature we've been working on - โKick the canโ. #TagTime
A bit late to the party, but Happy New Year nonetheless ๐ฅณ After a welcomed holiday break we are back at it with a dev log covering our progress developing #TagTime and a look at whatโs to come for 2024.
If you have been keeping tabs on the development of TagTime, you are well aware that we have been working on a major visual update to the game. Read more about it in this dev log :)

















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