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TagTime
2 years ago

The feeling of being watched..




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Up until now, you have heard and seen a lot about our two starting characters: the wolf and the pig. Today we present our newest character, the gnome..

Ever since our first dev log, we’ve been teasing the new champions coming to TagTime. In our last dev log, we showed you the beautiful progress Lucas had made in fleshing out the pig in three dimensions. Now it's time that we introduce 'Luske'..

Kick the Can

It’s once again time for our biweekly dev log. In this episode, we are going to delve into the design behind our latest core gameplay feature we've been working on - ‘Kick the can’. #TagTime

We are excited to announce the release of our latest patch featuring the new 'Kick the Can' revival mechanic. It is already uploaded and available. We hope you like it just as much as we do!

If you have been keeping tabs on the development of TagTime, you are well aware that we have been working on a major visual update to the game. Read more about it in this dev log :)

A bit late to the party, but Happy New Year nonetheless 🥳 After a welcomed holiday break we are back at it with a dev log covering our progress developing #TagTime and a look at what’s to come for 2024.

Check out our new profile banner featuring the latest splash art for #TagTime. Above is a timelapse of how it was made. No AI involved in the process 😜 

Like 👍, Love 💘 and wishlist 🙏.

https://store.steampowered.com/app/2449640?utm_source=gamejolt_p…

Hi all,

We've decided to put our biweekly devlog schedule on hold for the time being. As we are actively pursuing third-party funding, we need time to focus on finalizing a vertical slice of the game.

We now have our entire cast of characters fleshed out in 3D. Read more about it here..

We have visually overhauled TagTime! To really get our game development rolling, we are looking to establish a community that we can playtest our game together with. Join our journey on our community Discord! https://discord.gg/mE6K9nyYsx