12 hours ago

check out this beautiful outlet i made, you will never guess the expert technique i used to make it look so realistic




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the most significant element of fnaf 2 that i am taking inspiration from with this game is the feeling of being overwhelmed, and audio goes a long way to cause that feeling!

(ignore the extremely wip visuals lol)

i think it's neat that you can see the clock while looking in two different directions because it's all one real-time 360 environment, not prerendered movement animations

the beloved breaker box is back! (albeit much, MUCH simpler to use this time around, i swear...)

the most important thing in any fnaf game... the FAN

used some super cool techniques to make these procedural ridges with zero geometry, and you can't even see them in-game

since this game has cameras, i actually have to model the building

The office has undergone a lot of changes lately

Added some more sounds to the office! And with that, I'm gonna call it a night... I have finished revamping character mechanics to be more unique and play off of each other, so tomorrow I will begin programming the new character AI

whipped up this awesome clock model just for it to be small and insignificant lol, i did not need to go this hard

cams progress is going better than expected...