10 hours ago

whipped up this awesome clock model just for it to be small and insignificant lol, i did not need to go this hard




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since this game has cameras, i actually have to model the building

Added some more sounds to the office! And with that, I'm gonna call it a night... I have finished revamping character mechanics to be more unique and play off of each other, so tomorrow I will begin programming the new character AI

cams progress is going better than expected...

the most significant element of fnaf 2 that i am taking inspiration from with this game is the feeling of being overwhelmed, and audio goes a long way to cause that feeling!

(ignore the extremely wip visuals lol)

The office has undergone a lot of changes lately

the beloved breaker box is back! (albeit much, MUCH simpler to use this time around, i swear...)

i think it's neat that you can see the clock while looking in two different directions because it's all one real-time 360 environment, not prerendered movement animations

check out this beautiful outlet i made, you will never guess the expert technique i used to make it look so realistic

the most important thing in any fnaf game... the FAN

used some super cool techniques to make these procedural ridges with zero geometry, and you can't even see them in-game