[email protected] I'll still check back here periodically it just won't be as frequent. but feel free to email me if you have any questions comments concerns, all that jazz 😁😁😁
Next up
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already
I'm bad at predicting time frames 😆 every time i think we've only got a few weeks left, something pops up to steal my focus lol... we're still making progress though, getting the village updated, combat reworked a bit, and ai improvements.
Updates to the crop system so you can tell when they're ready to harvest. also working on building add-ons for the homestead so now chicken coops are placeable. chickens can be harvested for their meat if you need it more than the eggs
took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.
We haven't left, We haven't forgotten, and we haven't given up. The remake of "The Code" has entered the QA phase and will be ready soon. when it's ready we'll post a link here to the new page.
if you're interested in learning a bit more about us, we were featured in the february issue of Indie Gamer Magazine. he did an amazing spread for us amd some other awesome looking indie games, check it out!
WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.
Exciting :D
The deeper you go, the darker it gets...
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
some of the ledges and torches that help guide the path now. definitely much easier to find the right path/climb the towers now.
I have yet to beat the boss without taking damage, he always gets me at least once lmao. maybe you can do better :D
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