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5
16 hours ago

digging the title screen, and the music helps make it feel like a real game lol.

what do you think?




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Plus weapons. loooooots of weapons. 1H and 2H variants, each with different attack speeds, stamina costs, damage (ofc) and ranges. as you level up with each weapon type you'll get a little faster and hit a little harder.

Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.

Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.

New single

My new song, "Space Shape," will be available in about 10 days. It's a song with an aesthetic that attempts to resemble something from outer space and threatening.

#IndieMusic #Music #Musician #Composer #AlbumCover #PixelArt #PixelArtist

took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)

Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.

The freedom of the crafting and decorating system can lead to some interesting decisions lol. but we figure, if the player wants to, why not? doesn't break the game to let them place things where they want to... and if they make weird stuff, so be it

Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.