Game
CasualBoy
11 years ago

Combat


I have written a general combat system into the game, The timing needs tweaking on attack/cooldown but that can come later. You need to kill all of the enemies in a room in order to progress.

5d0c40e1c7c0f.gif

I’m working on AI at the moment, unfortunately collision detection really taxes the gameboy (and i’m just using axis-aligned bounding boxes), causing a visible slowing of the game. I’m going to look at implementing quad-trees (but I can’t get malloc() to work on the gameboy. If worst comes to worst I’ll have to implement my own memory allocation).



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Rooms! You can now travel from one room to the next! You can only do this once all the enemies in a room are killed (but there are not atm). Progress is really rocketing along. I may upload a rom tomorrow evening (even if there is really no gameplay).

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