Game
CasualBoy
11 years ago

Combat


I have written a general combat system into the game, The timing needs tweaking on attack/cooldown but that can come later. You need to kill all of the enemies in a room in order to progress.

5d0c40e1c7c0f.gif

I’m working on AI at the moment, unfortunately collision detection really taxes the gameboy (and i’m just using axis-aligned bounding boxes), causing a visible slowing of the game. I’m going to look at implementing quad-trees (but I can’t get malloc() to work on the gameboy. If worst comes to worst I’ll have to implement my own memory allocation).



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Rooms! You can now travel from one room to the next! You can only do this once all the enemies in a room are killed (but there are not atm). Progress is really rocketing along. I may upload a rom tomorrow evening (even if there is really no gameplay).

Gif Trouble / Progress

Movement Player movement is done, including basic collision detection (not demonstrated in the gif). I’ve improved the interface, which can be seen in a screenshot on the game’s page. I’m working on room loading at the moment.

Level Progression I fixed the bug in the engine, ported attacking over to the new engine, made the room selection smarter and introduced level progression! Check it out…

Successful landing

#screenshotsaturday

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In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

a drawing I did because I was bored😪. But I love how it turned out.😊

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area