Game
CasualBoy
11 years ago

Combat


I have written a general combat system into the game, The timing needs tweaking on attack/cooldown but that can come later. You need to kill all of the enemies in a room in order to progress.

5d0c40e1c7c0f.gif

I’m working on AI at the moment, unfortunately collision detection really taxes the gameboy (and i’m just using axis-aligned bounding boxes), causing a visible slowing of the game. I’m going to look at implementing quad-trees (but I can’t get malloc() to work on the gameboy. If worst comes to worst I’ll have to implement my own memory allocation).



0 comments

Loading...

Next up

Gif Trouble / Progress

Movement Player movement is done, including basic collision detection (not demonstrated in the gif). I’ve improved the interface, which can be seen in a screenshot on the game’s page. I’m working on room loading at the moment.

Rooms! You can now travel from one room to the next! You can only do this once all the enemies in a room are killed (but there are not atm). Progress is really rocketing along. I may upload a rom tomorrow evening (even if there is really no gameplay).

Level Progression I fixed the bug in the engine, ported attacking over to the new engine, made the room selection smarter and introduced level progression! Check it out…

Family band complete!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Snacktime