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Next up
Giving You all a screenshot
I'm Making a Doom Mod Using the Sourcecode of Metadoom
One of the Games New Enemies - The Dread Knight
From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)
well hope this looks good
He can Not Sense has no Sense
The Enemies So Far, Some have been redesigned from the original MetaDoom
A Monochrome Memory
The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly
Possible Update?
Dining Room 1 With all Characters who can appear in there











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