Game
The Mage Slayer

4 months ago

Concept art of floating islands in our world fulfilled of magic - The Mage Slayer

#action #games #adventure #hacknslash




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In our upcoming title, The Mage Slayer, combat isn't just about button mashing—it's about meaningful choices. We’ve updated the 'Phantom Slashes' skill to better reflect this philosophy.

Our Protagonist from 2D concept to 3D model 😎

Use Common UI framework in UE5.5 to make this kind of AAA-like Menu

WIP - Main Menu Ready to "Press Any Key" to start The Mage Slayer?

#gamedev #indiegame #comic #action

With Common UI Framework of UE5 and Data Table, I have made this Skill List Menu

Hey everyone, I'm making an Action-adventure, Hack and Slash game where you are a warrior borns with no magic and have to fight against powerful magicians and rottens. Here is a gif related to the combat of the game

This is a video from 3 months ago, when we tried to change our art direction, make our protagonist taller. The game feel is better! The UI elements are still placeholder.

#gaming #pc #pcgaming #actiongames #actionadventure #unreal #unrealengine5

Perfect Block a fire attack to absorb it with Earth Gauntlet

#ActionAdventure #HackNSlash #ActionGames #IndieGames

#Devruary

I would take a break every 30min of work to do some exễcrcises.

This habit help me make a better feature for my game