Game
The Mage Slayer

5 months ago

Concept art of floating islands in our world fulfilled of magic - The Mage Slayer

#action #games #adventure #hacknslash




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With Common UI Framework of UE5 and Data Table, I have made this Skill List Menu

We're participating in Rising Tide 3, organised by

@BlueOcean_Games

If our teaser caught your eye, we'd really appreciate your vote and support to reach the Top 10.

Start voting: http://blueoceangames.com/challenge

Use Common UI framework in UE5.5 to make this kind of AAA-like Menu

WIP - Main Menu Ready to "Press Any Key" to start The Mage Slayer?

#gamedev #indiegame #comic #action

This is a video from 3 months ago, when we tried to change our art direction, make our protagonist taller. The game feel is better! The UI elements are still placeholder.

#gaming #pc #pcgaming #actiongames #actionadventure #unreal #unrealengine5

Perfect Block a fire attack to absorb it with Earth Gauntlet

#ActionAdventure #HackNSlash #ActionGames #IndieGames

Our Protagonist from 2D concept to 3D model 😎

In our upcoming title, The Mage Slayer, combat isn't just about button mashing—it's about meaningful choices. We’ve updated the 'Phantom Slashes' skill to better reflect this philosophy.

#Devruary

I would take a break every 30min of work to do some exá»…crcises.

This habit help me make a better feature for my game