Game
Zyrus: Sky


6 months ago

Conceptos preliminares.... o futuros




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El sistema de medallas depende del daño que recibas de cada enemigo. Al derrotarlos, aparecerá una de estas para indicar tu desempeño, y de eso dependerán tus ganancias de experiencia y la probabilidad de obtener objetos.

Hay tres barras de experiencia. Debes llenar las tres para subir de nivel, pero cada una funciona distinto:

XP1 se llena mejor con enemigos de tu mismo nivel

XP2 se llena según la experiencia base del enemigo

XP3 se llena mejor con enemigos de mayor nivel

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Cash Banooca

not the greatest house, but it's a house! :D

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800