Game
Shady Waters 2D



8 months ago

Concepts for some rooms I haven't posted yet.

Also, yes that is Felix in the electrical maintenance room. He'll attack if you keep the flashlight on for too long.


Also, um, don't pay attention to the disc player and cassette player, um, um, I, uh, I, I didn't add those, um, you're, you, those, I didn't add them so, you, could, uh, so you could, like play tapes, or stuff you find, to um, uncover the, the, uh, the story, that's, those, that's not, uh, not what they're for.



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Started working on the cameras, but I haven't actually added any yet.

This a cool setup?

MOVE OUT OF THE WAY

I fixed collapsible frames, this is how they would probably work in real life.

The point was for them to be used as normal animatronics, but they could also fold up for storage.

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

It already looks better.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.