Game
Shady Waters 2D

2 months ago

I fixed collapsible frames, this is how they would probably work in real life.

The point was for them to be used as normal animatronics, but they could also fold up for storage.




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This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.

Starting work on night 3.

Don't worry, the graphics for the room are nowhere near being done, I'll add a lot more detail, I just need a base to work with while I get it set up.

Also, I know how bad the video quality is, sorry!

Since I haven't shown it enough with the banner, thumbnail, and media, here is the new logo.

Experimenting with ambience. Tell me what you think.

Every (active) animatronic planned for the game

A Week At Shady's is not canon, but I decided to add that same room and pretty much the same gameplay for night eight.

Also, I needed to add some form of comedy at least once, so yes, I did add that desk fan to cool down the computer.

Every old 2D version of Shady

I added Felix.

As you can see, there are still a few bugs I need to work out, but night 3 is going smooth so far.