I was just messing around with a few versions and I like this one the best. This would be Ian's model from 1910, but as you can see I've only designed the head. And I haven't put in any of the electrical aspects yet. But this is everything you need for functional eye, mouth, eyebrow, and eyelid movement. I like it the most because it's the most functional and looks the least like it was designed by someone who doesn't know how to design stuff. Seriously, a lot of the other versions either clearly wouldn't work in real life or are just ugly as crap. Like the 1902 model, the refurbished version, the 1907 model, and the original model. So, yeah. This one is also a lot more compact compared to the others. Yes, I also made sure that this only uses tech that existed in 1910.
Next up
Since I haven't shown it enough with the banner, thumbnail, and media, here is the new logo. Fun fact, it's actually based off of the logo for Shady's from a few years ago.
Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.
Jumpscare test
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
Experimenting with ambience. Tell me what you think.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
Every (active) animatronic planned for the game
Every old 2D version of Shady
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.














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