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UNDERTALE Hard Mode: Director's Cut

10 months ago

* 'Conerr' is no more.

Art by @hooded-the-original


Hello everyone! J here. It's been awhile, huh?

A lot of progress has been made recently, all thanks to our new programmer @VN_ ! So expect our Update 002 to come soon. For now, tho... enjoy Cone!

We decided to implement an extra step in sparing Conerr & getting its yellow name in the credits, which you can probably guess what it is already.

Idea came from this comment on Youtube! Thanks dude!

image.png


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Hello everyone! We have reached a THOUSAND followers here on Game Jolt, and I have no words.

Thank you all so much for the undying love and support for our mod. It means the world to us.

To show our gratitude, have a bit of what we've been working on:

Hello everyone, J here! Yes, we're still alive and kicking!!!

v1.08, the final patch of the demo, has already been completed. So it'll release between today and tomorrow. Hooray!

Meanwhile, enjoy this completely unrelated, even to the mod itself, concept.

REPORT 1 (WINTER 2026):

The first Progress Report for Hard Mode: Director's Cut is out! It has a lot of information on Waterfall's progress and more. Go give it a look:

https://docs.google.com/document/d/1tEt3LhV_W4pSM_GckwkOE99JuX_n…

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

UNDERTALE Hard Mode: Director's Cut - v1.05 Patch

Muffet's cake is ready

UNDERTALE Hard Mode: Director's Cut - v1.05 Hotfix

Accidentally left debug on in the last version of this patch. Oops!

It's fixed now. Enjoy..!

UNDERTALE Hard Mode: Director's Cut - v1.06 Patch

Undertale, but nothing's wrong.

UNDERTALE Hard Mode: Director's Cut - v1.08 Patch HOTFIX

Quick fix of a weird bug where you cannot use [X] to slow move on Shindoggo's battle after hugging him. Also a few weird issues with the Wrist Protector setting in the Extras menu. See you all!