10 months ago

Considering I'm currently swamped with college classes IRL, and the beta testers are trying to find time to test the betas of the new update. I've decided to openly share the hints document here, as well as the current changelog. More info in article.


You can openly comment on the document shared, or here in this post's comments section. You can suggest changes with the hints I have proposed within the document, and changes overall to the update. Do keep in mind I'm only CONSIDERING changes, nothing suggested is guaranteed to be implemented. More information about the changelog, as well as the proposed hints is contained within the document. Good luck to anyone willing to help with this endeavor, and thank you for your time.

https://docs.google.com/document/d/1fO-3Nooqeno8LSnPR9BY4VEily7xeGSWH4EDcm2JtNI



0 comments

Loading...

Next up

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Finished up the ONWYN 1 cast!

I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.

Credit to thudner, the UFMP team, and the model porters for various model parts.

V2.0.0 Released

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

2026.

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.