Next up
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
Buttons ver 2- jumpscare Test
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
(Mines and menus preview build)
Available for testing now
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Finally, you can sell the fruits/veg of your labour. :)
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
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