Game
Shifts At Beaver's: Grand Opening

9 months ago




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some progress... gonna add more neurons to it soon, maybe could train it for it to speak, i mean it's very possible it has the capacity and dendrites to split up the huge value of saying hello which is: 85121215 to 8 5 12 12 15.

maximum 55 fps for photon shaders, cool, my old pc probably would run it on 5 fps or smth even with the settings tweaking which btw i did for my new pc because otherwise it would run at 28-39, i think now it runs on at least 34-55 fps

changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.

Devlog 3 - Ranks, and Gameplay Changes.

The Office Screenshots. Anyway, still changing the ai system, should be enough of it now

office gameplay (there is a little bit of a lever glitch but ill fix it eventually

making T.W.D'S new head model.

early test version of neuron simulation, idea from soom,

I swear there was more then just one...