Game
Megaman X in Sonic Blasting Adventure
6 years ago

Correções de bugs e atualizações:

- Dash aéreo não muda de direção ao pressionar as setas para esquerda/direita, assim como nos jogos oficiais de Megaman X.

- Wall Slide executado mais rápido.

-Chefe da Green Hill melhorado.

(english in article)


Bug fixes and updates:

-Air Dash doesn't change direction when pressing Left/Right arrows, just like the official Megaman X games.

-Wall Slide performed faster.

-Green Hill boss improved.



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"Light versus darkness. Good versus evil. Positive energy versus negative energy.

As the final battle approaches, only one shall survive...

...The Second Round!"

The final update is coming.

For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.

(The image does not represent the final product.)

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

Version 4.0 is finally here. Better late than never.

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

Uma referência ao Silvio Santos.

(Está presente na versão Legacy)

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...