Game
Don't Zone Out

5 years ago

Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.

Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-concept-mock-up-of-how-i-w-npa82w5z




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Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed

These are miners. They use electricity to mine gold.

Gold is then used to upgrade and purchase more units for your base.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Added ticks and crosses just so its clear what the objective is

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

These are nodes. They're used to connect stuff together and transport resources throughout your base. 

We have a main menu!

I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

And so begins the process of salvaging all the non-rushed code. New project time!