Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.
Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-concept-mock-up-of-how-i-w-npa82w5z
Next up
And so begins the process of salvaging all the non-rushed code. New project time!
Created a simple crown animation!
The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.
These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
You now can play at any resolution! It will scale properly. I also made the background only show at the sides
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.
We have a main menu!
I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The death animation for when you run out of time!










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