Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.
Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-concept-mock-up-of-how-i-w-npa82w5z
Next up
Development beyond this point has occurred after the jam has finished.
Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.
These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
You now can play at any resolution! It will scale properly. I also made the background only show at the sides
Happy Devruary! Devruary Day 12 celebrates @ddbalabag
! They're the game dev behind Book and Horn! We also have a question for the devs of Game Jolt: What tool or plugin saves you the most time in game dev?
Added ticks and crosses just so its clear what the objective is
You can now press tiles again
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?
A sneak peek of my entry for the GMTK Jam










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