Hey!
It's been a hot minute since our last post. We've been hard at work porting the existing content over to C# and ditching our Create Your Frisk / Lua roots.
Today I want to show off some sneak previews!
As you can see above, we have a concept for a new title screen. We've already set up saving and loading data, but the Options screen and Overworld are yet to come. The background is subject to change.
One advantage we have over our previous CYF-based engine is polygonal collision:
This will allow us to make custom collision shapes for every bullet much more easily, and we won't have to use CYF's laggy pixel-perfect collision system.
We've been making a few weapons, too!
The Petulant Shovel deals varying damage based on how many times you can press Z on the target.
It can stun enemies, which prevents them from attacking you. And (not pictured) you can now land critical hits based on your LV.
I've added some eye candy in the form of a reflective, transparent glass arena, and enemy highlighter brackets:
And finally, a basic look at collisions in the Overworld! This is only a test map, of course. We won't need as precise collisions as the star here, but it's good to know that it works regardless!
We may have a long ways to go to catch up to where we were content-wise when making this Gamejolt page and prior trailers. But we'll get there!
See you soon!
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