Game
Rinsed

5 years ago

Currently doing some map beautification! Today I added a new Vine assets which is supposed to make everything more overgrown and smooth the transition from the terrain to Structure pieces like ruins and houses :)




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Those zip-lines were once used to transport goods from the mountains into the villages below but now they make a great (and fun) shortcut for all adventurers!

Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)

Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Made new Flowerpots with different variants for further decorating cities and villages! :)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Farmers crazy enough to grow food in the harsh conditions of the northern isles often need to use a few tricks to protect their plants! This seaside farmer has stacked lots of rocks high enough to protect his crops from the cold wind.

Just a little clip of me building a frighter ship! MONONAUTS is a little demo experiment which I made within a few days. Try it out and tell me what you think! :)

@Benaiez is a Jolter to Watch and game dev! Follow @Benaiez before the quest ends on April 14 and you'll get Coins!

As the glow stone cave was flooded and then isolated from the outside world for a few hundred years, it developed its own unique and oddly strange flora and fauna!