Game
Rinsed

5 years ago

As the glow stone cave was flooded and then isolated from the outside world for a few hundred years, it developed its own unique and oddly strange flora and fauna!




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Made new Flowerpots with different variants for further decorating cities and villages! :)

Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)

Released a very little very unfinished something!

Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Exploring uncharted Islands always comes with a risk! What creatures lurk in the dark forests? What treasures await you in the distant ruins?

Make sure to pack some soup because travelling between islands will soon come to RINSED!

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Just uploaded a little prototype I made within just a few days for fun! Maybe someone will have some fun with it :)

You can built a little big ship and navigate through astroids. Thats it!

https://gamejolt.com/games/mononauts/781006

Currently, I'm remaking a few assets to further beautify the game and increase the quality standards. Yesterday I made new pine trees to replace the rather simple old ones (that can be seen in the second picture)

I hope you like them :)

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"