Game
Rinsed

5 years ago

As the glow stone cave was flooded and then isolated from the outside world for a few hundred years, it developed its own unique and oddly strange flora and fauna!




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Currently, I'm remaking a few assets to further beautify the game and increase the quality standards. Yesterday I made new pine trees to replace the rather simple old ones (that can be seen in the second picture)

I hope you like them :)

Released a very little very unfinished something!

Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!

Super secret update friday!

Zombies are now a bit... Lets say "more motivated" in the darkness of the night!

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Just uploaded a little prototype I made within just a few days for fun! Maybe someone will have some fun with it :)

You can built a little big ship and navigate through astroids. Thats it!

https://gamejolt.com/games/mononauts/781006

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Made new Flowerpots with different variants for further decorating cities and villages! :)

A little sneak peek on the first Island you will be able to travel to by ship! This island features lush green vegetation, lots of flowers, new wildlife, and of course rare items and a few riddles ;)

Long awaited weekends lay ahead of us☀

A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄

If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"