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91
Game
JICE
2 years ago

Currently working on player movement to make it more responsive. High speed is supposed to be easy to gain, easy to lose, and this setup better reflects that goal




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Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Made some bread piles for robots to throw their cooked toasts in!

Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

Game Jolt is at LVL UP EXPO with a booth highlighting indie games!

Follow the Jolters whose work will be showcased at our booth to complete the quest.

If you do, you'll get Coins and a trophy!

Wire now can grab enemies, to make it easier to shoot them up close!