Next up
Currently working on upgrading how the levels look. I'll also add a proper background to finally replace the placeholder one.
new addition:
difficulty settings
they don't affect enemy or player stats (like hp or damage), but how the game behaves itself instead.
lots of placeholders. yum!
A lot has been done in April, and the project is finally starting to move in the gameplay direction. The intro level is finished, so expect a dev log coming soon and more updates on the 5 levels that World 1 will incude.
Probably more than a year after the creation of the forest stage placeholder background I've actually made a proper one. It's poor but it works. Also this is how backgrounds look now instead of scrolling.
I am working on the game. In fact, today is our first anniversary. yay!
Sorry for the long wait! After a while, the second dev log is finished.
FIRST DEMO IS OUT!!!
After almost a year and a half in development, I'm ready to announce the first demo of the game!
Includes 3 levels and a few collectibles!
Working on the last level of world 1. We might be getting close to a demo.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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