Cyberpunk grid tactics with cover/LoS/Overwatch and tight AP. The city changes after every mission. Play the Steam demo and share what to improve.
• Discord: https://t.co/WsketXVWzT
• Steam: https://t.co/8zZTuhsLcE
Next up
First Gameplay Trailer is live! Grid tactics, cover/LoS, tight AP; builds via implants + gear; a city that reacts to your choices. Steam (wishlist+demo): https://store.steampowered.com/app/3865080/Humanity_Echo_Cyberpu… Discord:https://discord.gg/UECAFPbAHu #trailer #turnbased #tactical #rpg #cyberpunk
Hey everyone! First public demo of our tactical cyberpunk RPG is here! Includes:
Opening story chapters with the Resistance
Core combat & tactical gameplay
Character progression
Your feedback shapes the game!
Wishlist: https://store.steampowered.com/app/3865080/Humanity_Echo_Cyberpu… 💙💛🦾
🔴 UPDATE 0.0.6 IS LIVE!
Odesa 2044 is deadlier. 🔫
Real Ballistics: Physical bullets.
Cinematic Flow: Mystery > Text walls.
Roadmap: Q1 2026 revealed!
👇 Full changelog in the Article below!
My Home - where Humanity Echo began. A cyberpunk apartment that became a forward outpost before every mission. Grid tactics on the streets; planning starts here. Try the free Steam demo + wishlist: https://store.steampowered.com/app/3865080/Humanity_Echo_Cyberpu…
art comission.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Regular exercise is key for healthy wings.
Try it out!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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