Next up
Today I made some updates to the Quests panel β which is now called the Progress Log. As well as showing the Quests the player has, it now also shows the percentage completed for the current Zone.
New texture designs for the mysterious geodesic lines that appear on the ground in our first zone: The Thunderstone Geometries.
I updated our old 2D helper NPC icons with new 3D ones. Much happier with these. More sparkles too! :D
Today I'm just working on improving some dialogue UI β but it's part of a bigger project where we are expanding our dialogue system and exploring adding voice acting for ALL game dialogue, which is exciting! π
Ugh. This stuff sure doesn't look healthy...
The Indie Game Showcase is on at the Microsoft Pitt Street Store in Sydney this weekend, and Dawn of the Tyrant will be there with a host of other great indie games! If youβre nearby, come along and give it a try! We'll be there on Saturday from 1-4pm.
The Symmetron Pillar is now visible almost everywhere in the level β I wanted to add it in as a constant reminder of the bigger objective and context. Had to fiddle with some shaders and textures to get it appearing in spite of the global fog settings.
So
i may or may not make an full art of some person or i may just leave this like that-
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
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