Game
Dawn of the Tyrant

5 years ago

Today I'm just working on improving some dialogue UI – but it's part of a bigger project where we are expanding our dialogue system and exploring adding voice acting for ALL game dialogue, which is exciting! 😀




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The Indie Game Showcase is on at the Microsoft Pitt Street Store in Sydney this weekend, and Dawn of the Tyrant will be there with a host of other great indie games! If you’re nearby, come along and give it a try! We'll be there on Saturday from 1-4pm.

Ugh. This stuff sure doesn't look healthy...

New texture designs for the mysterious geodesic lines that appear on the ground in our first zone: The Thunderstone Geometries.

The Symmetron Pillar is now visible almost everywhere in the level – I wanted to add it in as a constant reminder of the bigger objective and context. Had to fiddle with some shaders and textures to get it appearing in spite of the global fog settings.

Today I made some updates to the Quests panel – which is now called the Progress Log. As well as showing the Quests the player has, it now also shows the percentage completed for the current Zone.

I updated our old 2D helper NPC icons with new 3D ones. Much happier with these. More sparkles too! :D

Dawn of the Tyrant will be part of the Microsoft Indie Gaming Showcase held at the Sydney Pitt Street store. We'll be there on Saturday October 19th between 1-4pm, so if you're a Sydneysider, come by and give the Alpha a try!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Showing off player 2 😎

What do you think?