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Day 18 of gamedevving about Trauma Pets
The screenshots have been updated once again! Lots of small graphical and gameplay tweaks have been made in the last week or so and i was gonna die if i didn't showcase them as soon as possible, see you tomorrow!
Day 23 of gamedevving about Trauma Pets
Today i've compiled a really long lost of largely inconsequential but bothersome stuff that needed to be reworked, and did everything in it, plus more because i was bored. I'm waiting for something important.
Day 17 of gamedevving about Trauma Pets
Like it's been the case for the weeks before, sunday tends to be when i'm at my most productive. Everything i set out to do, i did, and i found ways to improve on stuff i wasn't even thinking of prior. Good session.
Day 2 of not gamedevving about Trauma Pets
Taking another day off for the first time in a minute. The sun outside is real nice, and i don't feel like working for a change. I'll use the occasion to spam my Backloggd, if you care https://backloggd.com/u/Nuskadamo/
Also, today's drawing.
Day 21 of gamedevving about Trauma Pets
Made considerable progress implementing a new minigame that i've been meaning to finish up for at least a month. Far from done yet, but it's an encouraging start so far. Hopefully by tomorrow it'll be done for good.
Day 22 of gamedevving about Trauma Pets
The minigame i mentioned yesterday is now fully functioning, while another that i wanted to repurpose has gotten a bit of a makeover. Nothing properly bug/balance tested yet, but progess is progress. Good session.
Day 26 of gamedevving about Trauma Pets but WHO THE FUCK CARES ABOUT THAT the sprite for Martha has been finalized and it looks fucking incredible! Big shoutouts to my cool opossum wife for turning my silly design into reality!
This is a very difficult post for me to make.
Yesterday i said i wasn't in the mood to do any programming, but actually ended up doing quite a lot of it later that evening, making today actually day 25 of gamedevving about Trauma Pets. Please forgive me.
Bnue












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