Game
Gunship Souls
10 years ago

Day Two: this is hard!


Hi

I’ve settled on a title for my little bullet hell: Gunship Souls. My plan with this is for it to be a bullet hell riff on Titan Souls. In other words, I want it to be brutally difficult and full of enormous bosses.

At the end of day two, I’ve implemented an asteroid belt with autofactories that build simple enemy gunships. Whenever you get close to one of the rings of the belt, its factories spin up and start trying to kill you.

Trouble I encountered today was mainly related to the starfield generation I mentioned in my previous post. Somehow I’ve managed to implement the starfield generator in such a way that I have to translate between its coordinate space, and the coordinate space the rest of the game uses. This is okay when it comes to things like, drawing the rocks and colliding things with them. The problem is: I’ve lost the ability to change the scale. Everything scales nicely when I zoom the camera in and out… except the asteroids. I worked for about 3 hours trying to “tweek” the existing system to allow for camera zoom (something I desperately want). Unfortunately, it doesn’t look like the jam version will have the dynamically zoomed camera I wanted.

This is really too bad! A camera that intelligently frames the scene is super key to a game like mine. As it stand, I’m stuck in super zoomed in mode… With any luck I can change this manuall so that the game is at least stuck in some reasonable level of zoom, otherwise it is just too hard!

Day two has also come with the realization that the bosses are going to have to wait. I’d really, really like to have bullet time and volleys of homing missiles… and I think I should prioritize those higher. The top priority at the moment, though, will be a high score system so that players can at least be competing on some level. It will probably be a combination of kills and time, since just surviving is pretty hard.

And that concludes day two!

z.



0 comments

Loading...

Next up

Soft Chambers A clever human can name the things we've always known in our hearts in a way that makes them new again.

skipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskipskip TL;DR Think before skipping skippable text in games.

Fixation (2D Array) When life feels like a puzzle-platformer

A Pretty Odd Bunny A stealth game about navigating social pressures.

Outer Space 15 Drift alone, in the void of space.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think