Game
Dragon Ball Z: Legend of Z RPG
6 years ago

DBZ LOZ v3.1.0 Update


Dragon Ball Z: Legend of Z RPG

Download, extract, copy saves to updated version. (Saves labeled as “Save##.lsd” and “Save##.dyn”, located in game folder)
https://gamejolt.com/games/dragon-ball-z-legend-of-z-rpg/145494


Additions/Adjustments:

-Goku message before going to train in Time Chamber in Android saga. Meant to suggest preparation before continuing

-SSGSS Gogeta hint added to Old Kai tips

-Gohan v. Vegeta fight before World Tournament, now shows player choice and its influence when Vegeta turns Majin

-'Attack' success rate up 1% (from 94%)

-'Playing on Mobile' text file now also a devlog and linked in game description, for those who want to read before downloading (Be sure to read it if considering)

-"Event script referenced an EVENT that does not exist", more info added on the issue in error text file

-Kaioken turns off automatically before ask message about continuing into event/boss battles

-Xbox controller plugin added for DynRPG, to allow use of d-pad

Fixes:

-Minor sprite fixes

-Bulma message/Return of Frieza cutscene problem (ensure you set proper game type)

-Era switch message of Goten/Trunks and Vegeta in post-Z now shows other era switch message after selecting yes

-Game error when Z-fighters, Kibito, and Supreme Kai arrive near Babidi's ship (caused by Krillin from Cell saga not having an all equipment slots filled)

-Gohan finding fruit, backtracking resulting in no movement

-Trunks and Krillin to Gero lab ruins, no map transfer when wish to backtrack the map before Gero lab ruins

-North/Snow City Mayor sidequest log at wrong time

-SS Vegeta being Lv1 after Yamcha and Chi Chi at Goku house scene (mobile?)

-Adventure kid sidequest log, no 'return to' location mentioned

-SSGSS Goku & Vegeta transformation timers not off when transforming to further forms

Attempts:

-Gohan cave treasure quest from Piccolo, event plays twice (DynRPG)




14 comments

Loading...

Next up

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Finished work on the emotions of a new character for the tank universe

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

Explosive domino effect

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)