Game
3 Weeks of Giuseppe

1 year ago

Demo's out!


After about 2 months in development, the demo for the first week is finally out. I meant to have it finished earlier, but I started to lose motivation near the end.

A lot of my plans for the game have changed dramatically during development, so expect for a lot to change in the final game.

Now that the demo is out, I will be gone for a little bit to work on some projects. I'm keeping some of them a surprise for now, but they will be revealed eventually.


tennis2.png

(here's the image without text)



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Okay I SUPPOSE I MIGHT have made the game a little TOO boring, so I've made some tweaks to the animatronic AI. And for the full game, there will be some cheats and challenges you can select if you feel like the gameplay isn't to your satisfaction.

The new Giuseppe content is here, everybody!

It can be played at: https://gamejolt.com/games/maltigitime/962794

Since I will be taking a break from Giuseppe-related stuff for a bit, I've added images of what I will be working on.

I updated some of the mechanics for the Pill Evil Giuseppes.

When the week 2 demo comes out, I suggest picking the brown pill on night one.

And what is an Endo without its suit

What is seen in shadows

Is easily misunderstood in the mind of a child. #FNAF

oughh the seppe

Haven't worked on this game for so long that I forgot about the things I put in the game.

I just opened the project and jumpscared myself with the pickle slot variable.

Environment Work As Of Late

new patch:

- animatronics are more aggressive

- power drains faster

- power drains more the longer your doors are closed

- fredbear slightly less aggressive

- nights are 30 seconds longer

- toxic meter increases faster

- bug fix