Added some tutorial information in “How to play”.
Integrated the interactive movelist for every playable character. Press “start” to pause the game, then press “block” to show the movelist.
Two new “unlockable” playable characters, that will be featured in an upcoming level. Namely Dudley & Eagle.
New gameplay mechanics :
Direction change during combo : you can now change direction during a standard attack string by holding back while attacking, allowing for a better control of your surrounding.
Fear : Inflicting enough damage to enemies will make them avoid you (and not using charge attacks) for a brief amount of time. This effect is additive ; the more you damage an ennemy the longer he will avoid you. This effect depends on the enemies (bosses aren’t as affected as goons) and the situation (the more enemies, the greater the effect).
I’m working on other new mechanics so that the gameplay adapt to various situations (quick character VS powerhouse, loads of enemies VS one tough enemy, etc) and the experience stay dynamic and fun.
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